LOS ANGELES—The rise of online audiences watching video gamers stream themselves playing isn’t simply a new form of entertainment seen by millions. It’s also driving video game sales, as well as drawing the attention of federal regulators.
A study released Wednesday by live streaming company Twitch attributed 25 percent of newly released game sales to those games being played on Twitch. The study found that viewers were more likely to buy a game within 24 hours of watching a stream of the game in action.
“There’s a clear relationship between viewing and purchasing behavior,” said Twitch data scientist Danny Hernandez, who studied users who connected their Twitch account to online game retailer Steam for increased social interaction.

While the majority of online gamers freely stream themselves playing, many of the most popular streamers with millions of followers are now regularly paid or sponsored by game publishers, a practice that was recently investigated by the Federal Trade Commission.
The FTC said on Monday that Warner Bros. will settle charges it deceived consumers by not properly disclosing it paid influencers with big followings on YouTube to promote the action game “Middle-earth: Shadow of Mordor” in 2014.
The government said Warner Bros. hired YouTubers such as Felix “PewDiePie” Kjellberg, who boasts over 46 million subscribers, through an advertising agency and instructed them to publish the sponsorship disclosure where consumers couldn’t easily spot it.
As many outside the gaming realm continue to wonder why anyone would want to watch someone else play a video game online, the audience for such content continues to swell to staggering heights. Twitch’s daily active users have grown this year from 8.9 to 9.6 million.









